ocarina

People upload playable 3D worlds and games they have made. Anyone plays them free in a browser in one click, with no account and nothing to download. Afterwards, a player can pay the maker whatever they think it was worth.

There is no price on anything, and paying buys the payer nothing at all: no badge, no extra content, not even their name shown. Makers keep 75%.

Nineteen screens below, in the order somebody meets them. These are design renders, not a working site. Nothing is built yet. One screen, the rules pages, is missing because the lawyers are still writing its words.


1The world page

A link lands here and the world starts playing. No account, no download, one click.

The world page

2The feedback words

Four plain words under the player. A press records the second of play it happened at, so the maker learns where people got stuck, not just how many did.

The feedback words

3The comments

Not a screen of its own: they sit under the player. Private to the maker by default, and the maker can open a world up so everyone reads them.

The comments

4The end screen

Appears when the player presses that they are done. This is where the money decision happens.

The end screen

5Support this world

Choose any amount, one tap, no account needed. Nothing is for sale and the payment buys the payer nothing at all, which is deliberate.

Support this world

6Browse

The front page. Hand-picked, with no ranking we cannot explain and no star ratings anywhere.

Browse

7Report

On every world page. Seven numbered reasons, and those are the only reasons a world comes down.

Report

8A player profile

Optional. Points and badges earned by giving feedback, under a handle rather than a real name.

A player profile

9The leaderboard

Players ranked by the feedback they gave, never worlds and never makers. Three windows: 24 hours, 7 days and 30 days.

Drawn with one board. It became three on 12 September.

The leaderboard

10The share card

One square image built from a player's own week, made to be worth posting on its own, because nothing may ever be rewarded for sharing it.

Drawn before lawyers cleared a richer version. The final card can carry more than this one does.

The share card

11Player sign-in

Optional, and only needed to comment or collect points. Behind a neutral age question.

Drawn before the sign-in decision. The real screen offers Google, Apple and email, and the age question comes first, not after.

Player sign-in

12Upload

Three steps. It says which engines have a web export button and why Unreal does not, and it refuses anything carrying an engine's editor tools.

Upload

13Maker sign-in

Makers sign in behind the same age question as players.

Same as screen 11: this is drawn before the sign-in decision.

Maker sign-in

14Getting started

One screen, not a tour. It answers the money question first and then stops.

Getting started

15A maker page

Their name, their worlds, their newest one playing. No earnings figure anywhere.

A maker page

16How your first day went

What a maker gets after a world's first day, built only from what really happened. It carries no score, no verdict and no advice, on purpose.

How your first day went

17Claim your money

Appears only once money is waiting, and collects the tax form at that moment rather than before.

Claim your money

18Your worlds, and how they are doing

The maker's own numbers: who opened it, who stayed, and where in the play people reacted.

The dials are drawn empty on purpose. They now show a range that narrows as more people play.

Your worlds, and how they are doing

19The report queue

Everything players flagged, oldest first, each clearable in seconds. The law sets the clock on this one.

The report queue